Monday, September 9, 2013

ABC Splash Live

Normally after I've presented at a conference I blog, simply to share my own presentation without necessarily commenting on the conference itself in much detail. However, in the case of ABC Splash Live, it is worthy of a post in its own right. 

ABC Splash Live: Digital Ideas for the Classroom was a free event, organised by the ABC Digital Education team of @edificite@AnnabelAstbury and @ABCSplash, to assist teachers with integrating technology in the classroom and promote the merits of ABC Splash.

ABC Splash is a free online resource from the ABC to help support teachers, particularly with the advent of the Australian Curriculum. It is a very engaging resource, providing an ever increasing number of 'cutting-edge games, virtual worlds and immersive digital experiences'. Of particular use in these times of Australian Curriculum is ABC's partnership with Education Services Australia (ESA), thereby making readily available to teachers and students many of the learning objects from Scootle without requiring a Scootle login. 

Anyway, back to the day: I was chuffed to get the gig at @heyjudeonline's recommendation (thanks Judy!). The agenda was very enticing.  @AnnabelAstbury was an excellent MC and host. Proceedings began with Annabel interviewing @AdamBSpencer. Adam was very entertaining, not least highlighting the fact that being into maths, science and chess is cool!

Straight after the keynote interview was my presentation 'What does it mean to teach in a technology-rich world?'. It seemed to go pretty well (see next blog post for details). Next up was @aliceleung regarding the power of a back-channel in schools, both in the classroom and for example in staff meetings. It was great to segue into Alice's presentation having mentioned the power of TeachMeets and a PLN. Also, when discussing GBL I used Alice's famous example of utilising Angry Birds to learn projectile motion

Following Alice was @jarruzza on the power of sharing knowledge in real time using tools such as Google Docs and Google Forms. By sheer coincidence, Jason and I both chose separate videos from ABC Splash on objects falling under gravity to meet our various ends. It was quite amusing when Jason suddenly jumped out of his seat to stop me from inadvertently steal his thunder. The crisis was averted and an uncanny further segue created. 

After morning tea, @msdigifly shared some very interesting stories about four schools from across Australia (3 rural and 1 city) engaging in the 'Making the News' project. Sara was followed by Amy Walsh from PLC Armidale, one of the participating schools. The news reports from PLC told a fascinating story of the partnership between the community garden and the local 'fancy' restaurant. Finishing off the morning was @BeveridgeSue on the merits of video conferencing. 

Kicking off the afternoon was @leejr from ESA sharing some of the learning objects and simulations in ABC Splash. Following Leanne was @berniehobbs presenting the brand spanking new GBL experience from ABC called Zoom. 'Zoom is a browser-based game primarily aimed at year 9 and 10 students to bring back the fun in science learning'. After Bernie was @BronSt on gamification of learning and 'hard fun' and 'flow'. ('Flow', the sensation gamers have when they are 'in the zone', sounded very much like the martials arts idea of 'mushin'). Last cab off the rank (and my personal highlight) was @Type217 with 'Raising Gamer Kids'. As ever, Dean had a very irreverent, yet well informed and humourous manner of delivery, taking people out of their comfort zone with a mini-case study of Hit Girl. He also provided some practical advice around what makes gamer kids tick and how to raise them.

In conclusion, it was a great day. I truly feel this was a quality, free professional development opportunity provided by the ABC and I thank them sincerely, especially Katie and Annabel for their organisation. As ever at events like these the networking was fantastic. It was great to catch up again with Annabel, Alice, Sue, Bron and Dean and wonderful to meet Adam, Katie, Jason, Sara, Amy, Leanne and Bernie for the first time. 

In closing I leave you with a Storify of the back-channel from @steverwilkins and a great image Dean used to portray gamer kids


1 comment:

  1. video conferencing software is that everyone has to be on board and engaged 100 percent, since it will show if anyone isn’t pulling their weight.